Our Machine à Turlute is settling in at the Musée de la Gaspesie for a new exhibition dedicated to La Bolduc. Let’s turlute all summer long!
The Machine à Turlute is a time travelling musical installation, that takes us back to Quebec during the 1930s. Back then, Mary Travers – also known as La Bolduc – was a hit with her Turlute, a traditional folk singing style similar to Irish lilting. In order to “turlute”, the voice is used as a musical instrument, resulting in evocative phonemes: tam ta piou tam pidou. Native from Newport in Gaspésie, Mary is considered as the first singer-songwriter-composer in the province.
©Musée de la Gaspésie
Commissioned in 2011 for the musical documentary “Les enfants de la Bolduc“ in collaboration with Lusio Films, the Machine à Turlute is now back on the road to allow the public to (re)discover this typical Quebec heritage. The installation just outside the Museum of Gaspésie is open all summer long, and moves inside the museum until March 31st 2019.
More about the Machine à Turlute
More about Madame Bolduc on tour exhibition (in French only).
Us humans, we walk. That’s how it is.
In cities, walking might be a trivial action, but is also an opportunity to deconstruct the way we move, rethink the relationship between our body and the space around us, reinventing our conception of public space. When we shift the barriers of our environment, this simple act of walking has the capacity to shake up our understanding of space, but also our interaction with cities and the people in them. Then the more we walk, the more the city transforms, and we walk happier.
In March 2018, the Wellesley College in Boston (one of the oldest universities on the american east coast – still for women only), invited us to give a series of workshops as part of their Concert Series. Professor Jenny Olivia Johnson hosted members of our creative team, Mouna (co-founder), Rebecca (product and environment design) and Eva (technical lead) in her class, Studies in 20th Century Music: Interactive Sound Art with Electronics.
Together with her 18 students they worked to co-design and build an interactive sound installation prototype. In this collaborative effort they envisioned what would happen when a trivial sidewalk moves, shakes, rings, sings, rises or rotates… An opportunity to continue experimenting with the art of walking, a theme we presented a few times in our projects, such as Mesa Musical Shadows.
On Saturday, March 17 at 4:00 pm, Mouna will give a talk about participative design at Wellesley College, followed by a public presentation of the students’ prototypes.
More infos about this event
More about the art of walking:
Jean Verville’s dancing golden avenue
Hamish Furton’s walking performance
Walking on water with Christo in Italy
We all know the importance of parks within cities. But they also provide us with new ways to imagine them. (Also, we love trees. Hello!)
On Saturday, February 24th, our co-founder Mouna Andraos will be the keynote speaker at Park People’s Park Summit, Canada’s largest celebration of parks.
This year’s theme, Let’s Play: Montreal in Toronto will be hosted at Toronto’s Daniels Spectrum for a seriously inspiring look at play in parks and public spaces; it’s Canada’s largest gathering of park leaders and champions, planning and design professionals and city builders.
In her keynote, Mouna will present Daily tous les jours’ work creating large-scale interactive installation all across the continent. She will also discuss various strategies the studio has taken to integrate artwork in public spaces.
Let’s show Toronto how Montreal does it!
More infos can be found on Park People’s website
More details about this event here
Coming up next weekend is the presentation of a new project we have been working on since June of last summer: a large scale outdoor game, open for play over the course of three days leading up to Super Bowl LII in Minneapolis. Score!
The site for the game is a wide open parking lot in front of an office tower. The ground thus became the playing field and the building became the scoreboard.
Our exploration into the theory of game play and its relationship to human interaction began by understanding its many components: evolving strategies, playing time, level changes, points and penalties. We quickly came to realize that even seemingly simple games are complex inventions.
Our first objective was to design a game environment that could engage people physically and strategically, ensuring that both body and mind would have to work together to achieve success; we looked to games like Twister and Whack-a-mole for inspiration. We wanted the game to be fun and accessible for both hardcore players and casual passersby.
The game design resulted in a grid of light dots that players could run around and flip to gain points (and stay warm!), which would then be reflected by illuminated window patterns on the building.
An interesting challenge was how to guide players from individual exploration of the game towards a scenario where they would need to work together in order to succeed. Studying the main event—the Super Bowl—we also started to question the relationship between competition and collaboration. How could we create opportunities for teamwork amongst the players while still providing the thrill of a little friendly competition?
Since we wanted the rules to evolve throughout the game we decided to introduce an announcer—a voice that could act as coach, referee and cheerleader all at once. In an exercise of voice-directed play we fine-tuned the word count, tone of voice and level of complexity to achieve the right balance between entertaining commentary and information—ultimately leading players through warm up, collaboration, competition, and celebration!
We recently set up a full scale prototype to test our theories, here is a preview:
The Daily team headed to Minneapolis is excited to brave the cold to start the game setup on-site!
Get ready to play, see you there!